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1. New Dev Blog by Tanis.: Introducing the EVE Performance Group - in EVE Information Portal [original thread]
Originally by: CCP Tanis. As I'd mentioned in my blog, for the NPC ROF changes we're carefully testing the changes to ensure that the missions and encounter sites will still not suddenly be claiming more ships than they should. We've pull...
- by Eldar Boon - at 2008.10.17 11:07:00
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2. New Dev Blog by Tanis.: Introducing the EVE Performance Group - in EVE Information Portal [original thread]
The Dev Blog mentions that NPC will have a greater alpha strike while maintaining the DPS. This, in theory, sounds fine, but often in missions large numbers of NPCs will spawn and open fire similtainiously. This could result in a ship, that could ...
- by Eldar Boon - at 2008.10.17 09:05:00
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3. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I believe that removing the "ghost training" documented feature, is terrible way to treat your loyal customers. To claim it is a bug is despicable behavior; to remove the feature without warning, and shortly after a campaign to encourage people to...
- by Eldar Boon - at 2008.10.14 08:37:00
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4. [Balance] All time solo players in NPC Corp -> taxes! - in Assembly Hall [original thread]
As a new player I think the NPC starter corps are a great idea. They allow you to find you feet in a hostile universe without the worries of war decs and player corp politics. Taxing in NPC corps might sound harsh, but I think it's fair consideri...
- by Eldar Boon - at 2008.09.21 09:53:00
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5. My take on the lowsec risk/reward business - in EVE General Discussion [original thread]
Quote: Mission runners do compete too nowadays, if they want to salvage that is :) Very true, ninja salvaging seems to be a profession that have developed due to the concentraion on mission runners. It could be argued that mission runner...
- by Eldar Boon - at 2008.08.21 12:37:00
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6. My take on the lowsec risk/reward business - in EVE General Discussion [original thread]
Almost all of Eve is PVP in some respect. Even if you are a miner, trader or industrialist, you still compete for the limited resources that your profession requires. Mission runner is the only profession in Eve that doesn't allow players to comp...
- by Eldar Boon - at 2008.08.21 12:04:00
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7. Eve-mag.com, Nerfing L4 missions.. - in EVE General Discussion [original thread]
I believe that most people who are asking for a change to the mission system to address the risk to reward balance. Another reason that I think the current mission system is flawed is because it does not allow players to compete. There is not a l...
- by Eldar Boon - at 2008.08.21 09:29:00
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8. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
If the auto-balance works correctly, then the amount of isk in the system should stay the same, just that it will be moved around a bit more rather than concentrated around mission hubs.
- by Eldar Boon - at 2008.08.20 09:44:00
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9. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Quote: So miners revenues (especially low sec revenues) aren't influenced much by the missions rewards (refined loot) but by the ratters in 0.0 drone regions. So how much nerfing missions loot rewards will help them? Industrialists, so the...
- by Eldar Boon - at 2008.08.19 14:27:00
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10. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Sorry, my mistake, I was thinking unassembled ships.
- by Eldar Boon - at 2008.08.19 09:07:00
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11. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Quote: Something to carry around multiple rigged and fitted battleships The freigter can carry this type cargo. I realise that you are at risk of a suicide gank, but nowhere in Eve is risk free (nor should it be). There are methods to re...
- by Eldar Boon - at 2008.08.19 08:33:00
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12. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Quote: If any new autobalance system would be implemented it should take into account also shiplosses in mission and failed missions I think we're in agreement there. I hoping for a far more dynamic mission system; that, with any luck, ...
- by Eldar Boon - at 2008.08.18 18:54:00
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13. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
Quote: Bcos it would be bad to my playstyle. I use hi sec lev 4 missions to grind the isk I need for my fun. I understand your point, but what about the miners, industrialists and traders, who's source of ISK and play style as drasticall...
- by Eldar Boon - at 2008.08.18 18:21:00
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14. Speed out of Warp - in Player Features and Ideas Discussion [original thread]
With the proposed changes to the speed of ships, itÆs been making me think about the use of speed in Eve. Apologies if this had been discussed before; but what if ships were able to maintain some of their velocity when coming out of warp. Any cha...
- by Eldar Boon - at 2008.08.18 14:31:00
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15. Introduce FULL auto-balancing rewards for mission-running, not just LP - in Player Features and Ideas Discussion [original thread]
I was going to post a similar suggestions about adjusting the rewards in missions. I didn't because I thought other topics covered it. Here are my thoughts anyway:- Throughout this post, ôrewardö refers to the mission reward from the agent, the l...
- by Eldar Boon - at 2008.08.18 13:42:00
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16. [Compilation] The big mission running topic - in Assembly Hall [original thread]
I support making the mission system more dynamic. As the demand for missions from an agent, the potential reward for the missions should diminish in accordance to the laws of supply and demand. It stands to reason that as the high priority missio...
- by Eldar Boon - at 2008.08.11 15:13:00
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17. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
I think this risk/reward for hi-sec level 4 missions is out of balance. This has resulted in mission hubs becoming overcrowded and prone to lag, making the eve experience less enjoyable. I don't think the solution suggested by the OP is 100% corr...
- by Eldar Boon - at 2008.08.10 10:50:00
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18. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
I do think that the mission system needs to be re-balanced. I don't think this is the correct way to go about it. I think it's important that it should still be possible to access level 4 missions in hi-sec, however the rewards (loot and salvage)...
- by Eldar Boon - at 2008.08.10 10:30:00
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19. [Idea] Open Macros and Isk Farmers to more player policing - in Assembly Hall [original thread]
I do support this idea, however there are going to be many people that don't. It would have a bad effect on the people who like to run level 4 missions and remain in the NPC corp to avoid war-decs. I don't believe this is a bad thing, but I imagi...
- by Eldar Boon - at 2008.08.10 10:17:00
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20. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
I think this is a reasonable change. The mission system needs a bit of a overhaul, the risk/reward balance seems a little skewed
- by Eldar Boon - at 2008.08.10 09:49:00
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